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PROJECT 02

Caterpillar CPM Payload Interface Redesign

UX / UI Design Heavy Machinery Interface Capstone Project 2026

A redesigned payload monitoring interface for Caterpillar machinery, focused on reducing screen footprint while improving glanceability, safety, and operator confidence in high-pressure quarry environments.

Context

The project focused on Caterpillar’s CPM payload interface, a system used by operators to monitor bucket weight, truck loading progress, payload targets, and dumping readiness. The interface exists in a physically demanding environment where operators deal with vibration, bright sunlight, noise, gloves, fatigue, and constant split attention.

Unlike a normal desktop or mobile interface, this system cannot rely on slow reading or decorative hierarchy. Operators need to understand the machine state quickly while continuing to operate safely. The redesign needed to reduce the interface footprint while keeping the most important information visible and reliable.

Problem

The original CPM interface contained important information, but the display took up too much visual space and required too much attention from the operator. The main design challenge was to compress the interface without making it feel weaker, less safe, or harder to understand.

The interface needed to communicate several states at once: current bucket weight, truck progress, target payload, capacity limits, dumping readiness, and alert conditions. The challenge was not simply to make the layout smaller. It was to decide what information needed to stay dominant, what could be compressed, and what needed to become more visual.

Design Goal

The goal was to reduce the interface footprint by roughly half while improving the operator’s ability to read system status at a glance. The redesign focused on hierarchy, redundancy, contrast, and state recognition.

  • Make payload progress easier to understand without long reading.
  • Separate bucket-level information from truck-level information.
  • Improve recognition of safe, warning, and limit states.
  • Support operators working under vibration, glare, fatigue, and time pressure.
  • Keep the interface aligned with Caterpillar’s functional and industrial design language.

The central design problem was compression without loss of confidence.

Interface Direction

The redesign moved toward a compact operator-facing system built around quick recognition. Instead of treating the interface as a dense data panel, I structured it around the states an operator needs to confirm: what is in the bucket, how full the truck is, how close the load is to capacity, and whether it is safe to dump.

The interface used a compressed layout, a stronger capacity gauge, clearer bucket and truck relationships, high contrast information blocks, and visual redundancy. Numeric values were still included, but they were supported by shape, position, progress, and state cues.

Key Features

  • A compact payload card that reduced the amount of screen space needed while keeping primary weight information visible.
  • A truck capacity gauge that communicated progress toward the total target load.
  • Separate bucket and truck indicators so operators could distinguish immediate load weight from overall truck progress.
  • Loader and truck silhouettes to make the system feel tied to the physical work environment.
  • Alert states for approaching capacity, at-limit conditions, and safe-to-dump feedback.
  • An integrated quarry camera concept to connect the interface with environmental awareness.

Design Constraints

The interface had to work in conditions that make normal screen interaction difficult. Operators may be wearing gloves, dealing with machine vibration, responding to noise, and looking between the physical environment and the display. These constraints shaped the interface more than style alone.

Because of this, the design relied on large readable values, strong contrast, simple state changes, and redundant cues. Important states could not depend only on color or fine visual differences. The interface needed to remain understandable even when seen quickly or imperfectly.

Testing

The interface was tested through a Zoom-based usability session with a participant named Nick. The test focused on whether the user could understand core monitoring states, read payload progress, distinguish bucket weight from truck progress, and interpret alert behavior.

Monitoring states were answered in under three seconds, with no major confusion. Payload progress was understood quickly in most cases, although one later question became more reflective. This showed that the visual direction was working, but that some labels and state relationships still needed refinement.

Testing Findings

  • The participant understood most monitoring states quickly, suggesting that the compressed layout still supported fast recognition.
  • Payload progress was mostly clear, but the relationship between bucket weight and predicted total required better explanation.
  • The participant disliked the darker red alert state and suggested that flashing behavior or orange could communicate warning without feeling too severe.
  • Duplicate red alert cues risked making the interface feel overloaded or repetitive.
  • The test supported the idea that numeric information should be paired with visual redundancy, not replaced by it.

Iteration

After testing, the main refinements focused on alert color, state hierarchy, and the explanation of predicted truck load. The feedback suggested that warning states needed to be visible without becoming visually aggressive, especially in a high-stress operator environment.

The design moved away from relying too heavily on dark red and toward a more controlled warning system where orange or flashing behavior could communicate caution before a true limit state. This helped separate “approaching capacity” from “at limit” more clearly.

Outcome

The final direction presented a more compact and glanceable CPM interface that kept the most important payload information available without overwhelming the operator. The interface used stronger hierarchy, clearer state separation, and visual references to the physical machinery context.

This project became one of my strongest examples of UX design beyond normal consumer screens. It forced me to think about interface design as something tied to labor, safety, environment, and physical attention. The final work was not just about making the display look cleaner. It was about making the system easier to trust while the operator is actively working.